Like Westworld, Ex Machina and stacks of great sci-fi before it, Detroit: Become Human asks complicated questions about what it is to be human. What sets this PlayStation 4 exclusive apart from similar narratives is its android's point of view and sophisticated choose-your-own-adventure style.\r\n\r\nThe year is 2038. Detroit is rejuvenated thanks to the invention of androids. They\u2019re part of everyday life. Particularly labour, companionship and sex. Because of course people will want to bone them. It\u2019s only human nature. When the androids start behaving strange, breaking protocols and turning on their owners, things across the city spin out of control.\r\n\r\nYou step into the roles of three very different androids: There\u2019s Kara, a housemaid for a drug addict and his daughter, Marcus, a caregiver for a disabled artist and Connor, an advanced police model tasked with apprehending deviant androids. As the city, and country plunges into chaos, you explore three interweaving narratives, working towards a climax of your own making.\r\n\r\n\r\n\r\nDetroit: Become Human is very much a Quantic Dream game, meaning it\u2019s more interactive film or TV series than traditional video game. There\u2019s still plenty of running, fighting and shooting, but it\u2019s reserved for the increasingly tense and pivotal quick-time events. Thankfully the story and cinematics are first-rate making it a worthy endeavour. Detroit is pure edge-of-your-seat material. Fast reflexes are required. If that\u2019s not you, play the game on the Casual difficulty setting.\r\n\r\nThe motion-capture acting is excellent, even if certain dialogue comes across stilted. The three leads do a convincing job although its veteran actor Clancy Brown who steals the show as Connor\u2019s human, alcoholic Detective partner. Lance Henriksen even has a small role, likely cast as a nod to his work as the android Bishop in Aliens.\r\n\r\nDetroit: Become Human has as one of the best cold-openings of any game. It\u2019s the hostage negotiation seen in the early preview material. It\u2019s also available as a demo. I highly recommend playing it for yourself even if you\u2019re not convinced to purchase the full game.\r\nTalking God of War with Game Director Cory Barlog\r\n\r\n\r\nAs a choose-your-own-adventure, every verbal response and physical action is tailored to your on-the-fly decisions. It\u2019s possible that Kara, Marcus, Connor or all three will die based on the choices you make. If a character dies, the story adapts and progresses without them. The same goes for the supporting cast.\r\n\r\nWhat makes the immersive nature of this story so compelling, is that you\u2019re never presented with simple yes or no, live or die choices. What you believe to be the response that thrusts Kara to safety might be the one that gets her shot in the head. Thankfully completing each chapter unlocks a flowchart revealing the number of possible scenarios and alternate outcomes for each in-game decision.\r\n\r\n\r\n\r\nDetroit: Become Human demands a second playthrough or at least a replay of the key chapters to see other outcomes and correct mistakes. One playthrough will set you back 8-10 hours. It can take upwards of 40 hours to see all consequences.\r\n\r\nOverall, Detroit: Become Human is not perfect, but its shortcomings can be overlooked as the story, cinematics and immersive narrative are so compelling. This sci-fi thriller asks some tough questions about human nature and doesn\u2019t really go far enough to provide answers, but leaves you with plenty to contemplate while it loads for the next playthrough.\r\n\r\nDetriot: Become Human is available now on PlayStation 4.\r\n\r\nMan of Many received a digital copy courtesy of the publisher.\r\n\r\nHave you subscribed to Man of Many? You can also follow us on Facebook, Twitter, Instagram, and YouTube.