We caught up with Far Cry 5 Creative Director Dan Hay to talk cults, the Cold War and Sydney\u2019s disgusting wildlife. Dan is in Australia to promote Far Cry 5 along with author and cult expert Rick Alan Ross who we also had an opportunity to interview. You can read that one right here.\r\n\r\nFirst, here\u2019s some background: Far Cry 5 is set in the fictional locale of Hope Country, Montana. A region controlled by the fanatical doomsday cult Eden\u2019s Gate. Led by the charismatic prophet Joseph Seed and his devoted siblings, Eden\u2019s Gate has been quietly infiltrating every aspect of daily life. As the only law enforcement in sight, It\u2019s up to you to rise and spark the resistance into action.\r\n\r\nPlayers can freely explore Hope County\u2019s rivers, lands and skies with the largest selection of weapons and vehicles to date. Go hunting, fishing, take to the skies in epic dogfights or take Eden\u2019s Gate on the ground, aided by the local militia, dogs and even bears - when they\u2019re not mauling you.\r\n\r\nThe other big addition to Far Cry 5 is the reworked multiplayer mode called Far Cry Arcade which gives players over 9000 assets from previous Far Cry and Ubisoft titles to create unique experiences for single player, co-op or 6 v 6 multiplayer matches.\r\n\r\n\r\nDan Hay, Far Cry 5 Creative Director\r\nTell us about Far Cry 5?\r\n\r\nIt\u2019s a choose your own adventure. We wanted to make a game that would allow players to go in any direction, meet any character, have any experience and be able to author the story the way they wanted to.\r\n\r\nSo we built this opening that\u2019s pulse-pounding. You go in. You\u2019re this junior deputy; you have a warrant for the arrest of the Father who is control of this cult in this fictitious place called Hope Country, Montana. You\u2019re put in the middle of this mayhem, and you\u2019ve got to figure out a way to effectively get out. To build a resistance and to push back against the cult who own the entire county.\r\n\r\nThe Far Cry series has been to some exotic locations: Africa, the South Pacific, Nepal, 10,000 BC. So why modern-day America?\r\n\r\nEverybody wanted to do something different. As far back as 2012, when we were finishing Far Cry 3, we were already talking about bringing it to the states. But we didn't know how to do it at the time. So we put it on the shelf, made Far Cry: Blood Dragon, and Far Cry 4 then realised the brand is kind of like The Twilight Zone. Each opus can be its own thing. Finally, we were kicking around ideas, and it just felt right to go back to the states.\r\n\r\nSomeone mentioned Montana, and we were like what the hell! Why? We didn\u2019t know anything about Montana other than it\u2019s in the middle of nowhere and its people seem to want to be left alone - then it just made sense.\r\n\r\nWhy focus on a Cult?\r\n\r\nThat was born from the idea of this magnetic leader. It\u2019s easy to look at it and think oh it\u2019s about religion, and about being a zealot but it really started with looking at Far Cry 3\u2019s villain Vaas and knowing that we can create these compelling characters. We asked ourselves how can we do that differently? How can we make an antagonist that feels different and for the first time in the Far Cry series, doesn\u2019t know that he\u2019s the bad guy?\r\n\r\n\r\n\r\nTell us about the antagonist Joseph Seed and his Doomsday Cult Eden\u2019s Gate?\r\n\r\nWhen I was a kid, I was terrified of the cold war and what was going on in the world. A lot of kids had a fear of the Soviet Union and the United States being locked in this titanic struggle. If you were watching The Terminator or War Games, these movies told you that all of your family and friends were just going to disappear.\r\n\r\nFast forward 30 years and I've got a family. Things seemed normal. Then I started to get this feeling again. I couldn\u2019t place it. After seeing this guy in Toronto holding a placard that says the \u2018end of the world is near,\u2019 I had the thought oh yeah, that guy might be right.\r\n\r\nThat was what informed us building Joseph Seed. What if there was someone who was tapped into the zeitgeist of what was going on in the world and the feeling that everybody had? That something was off and believed it and really felt like humanity was on the edge.\r\n\r\nDid real-world events or cults inspire Far Cry 5?\r\n\r\nYes for sure. We\u2019re not specifically saying which ones, but we did our homework. We looked at a whole bunch of different ones, and you can guess. The visuals of the glasses for instance. We met with Rick Ross, I read a tonne of books, watched movies, television, read historical stories of witness accounts. Early on we decided that it was going to be our cult because we want people to be able to play it and know it\u2019s still fiction.\r\n\r\n\r\n\r\nRick Ross says that when you approached him, a lot of your ideas were conservative. Did things get crazy after that?\r\n\r\nIt was more us wanting to shy away from the clich\u00e9 cult. When we started, I had no idea what I was talking about. What I wanted to know was, is it conceivable for someone to take over an entire county? Is it conceivable that the government wouldn\u2019t know about it? Can these types of things really happen? Rick told us lots of stories that validated our ideas. Regarding how crazy it gets, We\u2019ve gotten pretty crazy in some spots, so it\u2019s nice to know that we\u2019re inline with reality.\r\n\r\nWhat\u2019s new and different in Far Cry 5?\r\n\r\nHow much time do you have? First and foremost, you can play every moment of the entire game in co-op. As soon as you leave the starting area, the open world is yours. The story is yours. The second thing is we made it so you can choose what you\u2019re going to look like. That\u2019s another first for us. You can make you and go out in the world and really try to clear the idea that there\u2019s nothing between you and the story.\r\n\r\nAfter that, we asked what are players going to want? They want to go in any direction. They want to be able to meet any character at any time. We thought great. That sounds really hard to do, but we actually pulled it off.\r\n\r\nThink Far Cry 3. I could come in at any time and ask where you're up to and you could tell me. With Far Cry 5, I'm going to need way more information. Did you go to John\u2019s? Did you meet Mary Mae? Did you meet Nick? Are you flying a plane? Did you get the Widowmaker? Did you go to Jacob\u2019s? Do you have a pet bear? Do you have an RPG? We have no clue where you\u2019re going to be. That makes it truly a choose your own adventure for the player and somewhat terrifying for the people who are trying to make the narrative.\r\n\r\n\r\n\r\nTell us about the new multiplayer mode Far Cry Arcade?\r\n\r\nWe made it easy for players to fall into and give them better tools to make stuff. We asked and got assets from other Ubisoft games like Assassin's Creed and Watch Dogs. You can go into a world and start to build it on your own. Some maps are curated from Montreal, so actual Far Cry developers are making that stuff. It\u2019s the opportunity for you to build your own Far Cry.\r\n\r\nWhat are our chances of a future Far Cry set in the Australian outback?\r\n\r\nI won\u2019t answer the question, but you can let everyone know that I was smiling when you asked. You do have some crazy wildlife here. Driving around I saw a bin chicken whatever the hell that was. That thing\u2019s pretty scary.\r\n\r\nFar Cry 5 lands on PC, PlayStation 4 and Xbox One March 27, 2018.\r\nCheck it out\r\nHave you subscribed to Man of Many? You can also follow us on Facebook, Twitter, Instagram, and YouTube.