Former Rockstar North President Leslie Benzies’ game studio, Build a Rocket Boy, has released the first teaser for its upcoming game, MindsEye. It’s a story-driven action-adventure that resembles a dark, Cyberpunk-ish version of GTA, but it’s not an ordinary off-the-shelf title. MindsEye is actually hidden within another game called Everywhere, which is described as an open-world/multi-world “game experience that blurs the line between reality and the digital world.”
Everywhere serves as a “platform” that provides players with “a world of endless possibilities,” including “portals” to different worlds. One of these worlds is the newly announced MindsEye. Benzies, who left Rockstar North in 2016, says that Build a Rocket Boy is not aiming to create a typical game. Instead, the studio aims to create “a whole new world for gamers” where they can play, watch, share, create, and socialise with friends.
— GTA expert (@GTAexpert_01) March 24, 2023
MindsEye is one of the many games players will be able to hop into on the Everywhere platform. The game is set in a world of “futuristic corporations, conspiracy theories, and sinister new technologies” and seems to be brimming with sentient beings. The 30-second teaser trailer gives us our best look yet at the game’s world, and all of the footage shown is captured in-engine.
We get a brief look at some of the characters, including what appears to be our protagonist, who looks unhappy with his newly installed brain chip. In the trailer, he remarks, “You have no idea how this thing has affected my brain. This thing has ruined my life.” This is then followed by the voice of a mysterious female character, who responds, “You wanna know what the MindsEye really is?” Shots of things exploding, high-octane car chases, and gunfights have been thrown in for good measure too.
During an email interview with GamesBeat in 2017, Benzies expressed that Everywhere won’t be anything like other titles.
“Everywhere has a lot of traditional game mechanics but we’re going for something more that draws inspiration from, well, everywhere,” he said. “Players are getting smarter and require more from their games, and we want players to have the real freedom to live in our worlds in the ways they want to. We’re aiming to offer a huge variety of game modes and styles that not only tell our stories but also enable players to live in the identities and adventures they most want to explore.”
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