On its surface, Need for Speed: Payback is a street racer seemingly inspired by the early Fast & Furious films. But once you accelerate beyond the city streets and cringe-worthy clich\u00e9s, you\u2019ll discover a deep and diverse racer that wants to appeal to each and every car enthusiast. Man of Many travelled to Gothenburg, Sweden to go hands-on with Need for Speed: Payback and find out what inspired the team at Ghost Games.\r\n\r\nWhether you\u2019re weaving an Aston Martin DB11 through the tight streets of Silver Rock, evading a police pursuit or just exploring the dunes of Liberty Desert in a Land Rover Defender 110, Need for Speed: Payback has a lot to offer. You\u2019re looking at over 50 unlockable vehicles spread across 5 classes of events: Race, Off-Road, Drift, Drag, and Runner \u2013 each offering unique challenges. The first 4 should be self-explanatory while Runner is about evading the cops in some of the game\u2019s beefier vehicles.\r\n\r\n\r\n\r\nEvery stretch of road provides a challenge. Beyond racing, there are time trials and high-speed records to beat, billboards to smash, collectables to find, roaming races, detailed customisation tools and classic derelict vehicles to discover and rebuild. NFS: Payback is crammed full of things to do. \u201cAnytime you\u2019re driving from one place to another, you should be distracted by something else,\u201d said Need for Speed: Payback\u2019s Creative Director William Ho. \u201cThere\u2019s just so much to do that I think people are going to really want to immerse themselves in driving.\u201d\r\n\r\nThe driving mechanics channel those classic arcade racers that are easy to pick up, but tough to beat. Mastering the drifting, nitrous and escalating difficulty adds to the challenge. Need for Speed: Payback isn\u2019t a driving simulator like Gran Turismo Sport or Forza 7; it\u2019s a racing game about pushing sweet vehicles to their limits and going fast. In saying that, each car still feels distinct. The Mustang GT handles nothing like the ridiculously fast Koenigsegg Regera.\r\n\r\n\r\n\r\nGhost Games has gone above and beyond to give you the tools to make the game a personal experience. Each victory unlocks a random speed card for upgrading performance on the fly. When you drive back to one of your garages, every modification is available with detailed statistics for comparison and thousands of decals and aesthetic mods for you to make each vehicle truly your own. I spent a good 45 minutes of the 4-hour demo customising the 3 cars in my garage. \u201cIt\u2019s your own personal journey,\u201d said Ho.\r\n\r\nNFS: Payback tells a revenge story, but not necessarily a good one. The game introduces you to 3 heroes: One\u2019s a racer, one\u2019s a drifter, and the other is the Runner. After a failed car theft, your team finds themselves working for the enemy to pay off a debt and going head-to-head with \u2018The House,\u2019 a criminal organisation buying up all the land in Fortune Valley. Be prepared for clich\u00e9 dialogue like \u201cthe house always wins,\u201d and \u201cthose of us who live in the shadow of the casino take our chances at 100 miles an hour.\u201d It\u2019s comparable in tone and hilarity to Dominic Toretto\u2019s \u201cI live my life a quarter mile at a time.\u201d\r\n\r\n\r\n\r\nSpeaking of action heroes, NFS: Payback wants you to feel like one through it cinematic moments that flair much better than the dialogue. \u201cA lot of the inspiration for the story was not actually action movies, but heist movies. After we had the comradery of the heroes and their coolness under pressure, that\u2019s when we elevated it to action movie level.\u201d\r\n\r\nI was treated to a mission dubbed \u2018Highway Heist\u2019 where two of the heroes pursued an out-of-control semi barrelling through traffic on a highway. The passenger leapt out of my Mustang and onto the truck before stealing a $2 million Koenigsegg out of its back. I then had to speed away in the hypercar evading police and House enforcers. It was impressive. I\u2019m unsure how many of these moments will be in the finished product but it was certainly one of the demo\u2019s highlights.\r\n\r\nOverall, my impressions of NFS: Payback are positive. It\u2019s everything I want from a racer and feels like a \u2018greatest hits\u2019 for the Need for Speed franchise. I just wish it had more finely-tuned dialogue. I\u2019m looking forward to playing more of Need for Speed: Payback when it launches on PS4, PC and Xbox One November 10.\r\nCheck it out\r\nMan of Many travelled to Gothenburg, Sweden as a guest of EA for the Need for Speed: Payback Producer Tour.\r\n\r\nhttps:\/\/www.youtube.com\/watch?v=K-5EdHZ0hBs&index=7&list=PLg1bbn2fVnOEvv8j52AAsVjWGtUluFxeP\r\n\r\nHave you subscribed to Man of Many? You can also follow us on Facebook, Twitter, Instagram, and YouTube.